Cartas de Magia — Artífice

Conjuração
AR-C01
Acid Splash
Conjuração
1 action
Alcance
60 feet
Duração
Instantaneous
VS
You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a dexterity saving throw or take 1d6 acid damage. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
TruqueArtífice
Evocação
AR-C02
Booming Blade
Conjuração
1 bonus action
Alcance
5 feet
Duração
1 round
VM
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
Progressão do truqueThis spell's damage increases by 1d8 (the melee attack) when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The extra damage from moving also increases by 1d8 at those levels.
TruqueArtífice
Conjuração
AR-C03
Create Bonfire
Conjuração
1 action
Alcance
60 feet
Duração
up to 1 minute
VSConc.
You create a bonfire on ground that you can see within range. Until the spell ends, the bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its turn there. The bonfire ignites flammable objects in its area that aren’t being worn or carried.
Progressão do truqueThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
TruqueArtífice
Evocação
AR-C04
Dancing Lights
Conjuração
1 action
Alcance
120 feet
Duração
Up to 1 minute
VSMConc.
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
TruqueArtífice
Evocação
AR-C05
Fire Bolt
Conjuração
1 action
Alcance
120 feet
Duração
Instantaneous
VS
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
TruqueArtífice
Evocação
AR-C06
Frostbite
Conjuração
1 action
Alcance
60 feet
Duração
Instantaneous
VS
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Progressão do truqueThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
TruqueArtífice
Evocação
AR-C07
Green-Flame Blade
Conjuração
1 action
Alcance
Self (5-foot radius)
Duração
Instantaneous
SM
Make a melee attack with the weapon used to cast this spell against a creature within 5 ft. On a hit, the target suffers the attack's normal effects, and green fire leaps to a different creature of your choice that you can see within 5 ft of it, which takes fire damage equal to your spellcasting ability modifier.
Progressão do truqueAt 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
TruqueArtífice
Adivinhação
AR-C08
Guidance
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 minute
VSConc.
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
TruqueArtífice
Evocação
AR-C09
Light
Conjuração
1 action
Alcance
Touch
Duração
1 hour
VM
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell.
TruqueArtífice
Evocação
AR-C10
Lightning Lure
Conjuração
1 action
Alcance
Self (15-foot radius)
Duração
Instantaneous
V
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
Progressão do truqueThis spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
TruqueArtífice
Conjuração
AR-C11
Mage Hand
Conjuração
1 action
Alcance
30 feet
Duração
1 minute
VS
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
Truque · 1/2Artífice
Conjuração
AR-C11
Mage Hand
Conjuração
1 action
Alcance
30 feet
Duração
1 minute
VS
The hand can't attack, activate magic items, or carry more than 10 pounds.
Truque · 2/2Artífice
Transmutação
AR-C12
Magic Stone
Conjuração
1 bonus action
Alcance
Touch
Duração
1 minute
VS
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone. If you cast this spell again, the spell ends early on any pebbles still affected by it.
TruqueArtífice
Transmutação
AR-C13
Mending
Conjuração
1 minute
Alcance
Touch
Duração
Instantaneous
VSM
This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no longer than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
TruqueArtífice
Transmutação
AR-C14
Message
Conjuração
1 action
Alcance
120 feet
Duração
1 round
VSM
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
TruqueArtífice
Conjuração
AR-C15
Poison Spray
Conjuração
1 action
Alcance
10 feet
Duração
Instantaneous
VS
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
TruqueArtífice
Transmutação
AR-C16
Prestidigitation
Conjuração
1 action
Alcance
10 feet
Duração
1 hour
VS
A minor magical trick.
Truque · 1/3Artífice
Transmutação
AR-C16
Prestidigitation
Conjuração
1 action
Alcance
10 feet
Duração
1 hour
VS
Create one effect within range: - a harmless sensory effect (sparks, a puff of wind, faint notes, an odd odor); - instantly light or snuff out a candle, torch or small campfire; - instantly clean or soil an object up to 1 cubic foot; - chill, warm or flavor up to 1 cubic foot of nonliving material for 1 hour; - make a color, small mark or symbol appear on an object or surface for 1 hour; - create a nonmagical trinket or illusory image that fits in your hand, until the end of your next turn.
Truque · 2/3Artífice
Transmutação
AR-C16
Prestidigitation
Conjuração
1 action
Alcance
10 feet
Duração
1 hour
VS
Up to three non-instantaneous effects can be active at once; dismiss one as an action.
Truque · 3/3Artífice
Evocação
AR-C17
Ray of Frost
Conjuração
1 action
Alcance
60 feet
Duração
Instantaneous
VS
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
TruqueArtífice
Abjuração
AR-C18
Resistance
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 minute
VSMConc.
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
TruqueArtífice
Evocação
AR-C19
Shocking Grasp
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VS
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
TruqueArtífice
Necromancia
AR-C20
Spare the Dying
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VS
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
TruqueArtífice
Conjuração
AR-C21
Sword Burst
Conjuração
1 action
Alcance
Self (5-foot radius)
Duração
Instantaneous
V
You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage.
Progressão do truqueThis spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
TruqueArtífice
Transmutação
AR-C22
Thorn Whip
Conjuração
1 action
Alcance
30 feet
Duração
Instantaneous
VSM
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
Progressão do truqueThis spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
TruqueArtífice
Evocação
AR-C23
Thunderclap
Conjuração
1 action
Alcance
Self (5-foot radius)
Duração
Instantaneous
S
You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage.
Progressão do truqueThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
TruqueArtífice
1
Abjuração
AR-L01
Absorb Elements
Conjuração
1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Alcance
Self
Duração
1 round
S
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
Nível superiorWhen you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.
Nível 1Artífice
1
Abjuração
AR-L02
Alarm
Conjuração
1 minute
Alcance
30 feet
Duração
8 hours
VSMRitual
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
Nível 1 · 1/2Artífice
1
Abjuração
AR-L02
Alarm
Conjuração
1 minute
Alcance
30 feet
Duração
8 hours
VSMRitual
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Nível 1 · 2/2Artífice
1
Transmutação
AR-L03
Arcane Weapon
Conjuração
1 bonus action
Alcance
Self
Duração
up to 1 hour
VSConc.
You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration. As a bonus action, you can change the damage type, choosing from the options above.
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Nível 1Artífice
1
Transmutação
AR-L04
Catapult
Conjuração
1 action
Alcance
60 feet
Duração
Instantaneous
S
Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.
Nível superiorWhen you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.
Nível 1Artífice
1
Evocação
AR-L05
Cure Wounds
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VS
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Nível superiorWhen you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Nível 1Artífice
1
Adivinhação
AR-L06
Detect Magic
Conjuração
1 action
Alcance
Self
Duração
Up to 10 minutes
VSConc.Ritual
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Nível 1Artífice
1
Ilusão
AR-L07
Disguise Self
Conjuração
1 action
Alcance
Self
Duração
1 hour
VS
You make yourself, including clothing, armor, weapons and belongings, look different until the spell ends or you dismiss it as an action. You can seem 1 foot shorter or taller and thin, fat or in between, but you keep the same basic arrangement of limbs. Otherwise the illusion is up to you. It fails physical inspection: objects pass through an added hat, and a hand reaching for a thinner you bumps into you in midair. A creature can use its action to inspect you and must succeed on an Intelligence (Investigation) check against your spell save DC to see through it.
Nível 1Artífice
1
Transmutação
AR-L08
Expeditious Retreat
Conjuração
1 bonus action
Alcance
Self
Duração
Up to 10 minutes
VSConc.
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
Nível 1Artífice
1
Evocação
AR-L09
Faerie Fire
Conjuração
1 action
Alcance
60 feet
Duração
Up to 1 minute
VConc.
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Nível 1Artífice
1
Necromancia
AR-L10
False Life
Conjuração
1 action
Alcance
Self
Duração
1 hour
VSM
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Nível superiorWhen you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Nível 1Artífice
1
Transmutação
AR-L11
Feather Fall
Conjuração
1 reaction
Alcance
60 feet
Duração
1 minute
VM
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Nível 1Artífice
1
Conjuração
AR-L12
Grease
Conjuração
1 action
Alcance
60 feet
Duração
1 minute
VSM
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a dexterity saving throw or fall prone.
Nível 1Artífice
1
Adivinhação
AR-L13
Identify
Conjuração
1 minute
Alcance
Touch
Duração
Instantaneous
VSMRitual
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
Nível 1Artífice
1
Transmutação
AR-L14
Jump
Conjuração
1 action
Alcance
Touch
Duração
1 minute
VSM
You touch a creature. The creature's jump distance is tripled until the spell ends.
Nível 1Artífice
1
Transmutação
AR-L15
Longstrider
Conjuração
1 action
Alcance
Touch
Duração
1 hour
VSM
You touch a creature. The target's speed increases by 10 feet until the spell ends.
Nível superiorWhen you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st.
Nível 1Artífice
1
Transmutação
AR-L16
Purify Food and Drink
Conjuração
1 action
Alcance
10 feet
Duração
Instantaneous
VSRitual
All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Nível 1Artífice
1
Abjuração
AR-L17
Sanctuary
Conjuração
1 bonus action
Alcance
30 feet
Duração
1 minute
VSM
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Nível 1Artífice
1
Abjuração
AR-L18
Snare
Conjuração
1 minute
Alcance
Touch
Duração
8 hours
SM
As you cast, you use the rope to make a 5-foot-radius circle on the ground; the rope then disappears and the circle becomes a magic trap, nearly invisible (Intelligence (Investigation) check against your spell save DC to notice it). It triggers when a Small, Medium or Large creature moves onto it: Dexterity save or be hoisted 3 feet into the air, hanging upside down and restrained until the spell ends. The creature repeats the Dexterity save at the end of each of its turns, ending the effect on a success.
Nível 1 · 1/2Artífice
1
Abjuração
AR-L18
Snare
Conjuração
1 minute
Alcance
Touch
Duração
8 hours
SM
It or someone who can reach it can instead use an action for an Intelligence (Arcana) check against your spell save DC. The spell ends once no creature is restrained by the triggered trap.
Nível 1 · 2/2Artífice
1
Evocação
AR-L19
Tasha's Caustic Brew
Conjuração
1 action
Alcance
Self (30-foot line)
Duração
up to 1 minute
VSMConc.
A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell’s duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at the start of each of its turns.
Nível superiorWhen you cast this spell using a spell slot 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
Nível 1Artífice
2
Abjuração
AR-L20
Aid
Conjuração
1 action
Alcance
30 feet
Duração
8 hours
VSM
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
Nível 2Artífice
2
Conjuração
AR-L21
Air Bubble
Conjuração
1 action
Alcance
60 feet
Duração
24 hours
S
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
Nível 2Artífice
2
Transmutação
AR-L22
Alter Self
Conjuração
1 action
Alcance
Self
Duração
Up to 1 hour
VSConc.
You assume a different form. Choose one option; while the spell lasts you can end one option as an action to gain a different one. Aquatic Adaptation. Gills and webbed fingers: you can breathe underwater and gain a swimming speed equal to your walking speed. Change Appearance.
Nível 2 · 1/2Artífice
2
Transmutação
AR-L22
Alter Self
Conjuração
1 action
Alcance
Self
Duração
Up to 1 hour
VSConc.
You decide how you look (height, weight, features, voice, hair, coloration), even as a member of another race, but your statistics don't change, your size stays the same and a biped stays a biped. You can use your action to change it again. Natural Weapons. Claws, fangs, spines, horns or similar: unarmed strikes deal 1d6 bludgeoning, piercing or slashing (as suits the weapon), you are proficient with them, and they are magic with a +1 bonus to attack and damage rolls.
Nível 2 · 2/2Artífice
2
Abjuração
AR-L23
Arcane Lock
Conjuração
1 action
Alcance
Touch
Duração
Until dispelled
VSM
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
Nível 2 · 1/2Artífice
2
Abjuração
AR-L23
Arcane Lock
Conjuração
1 action
Alcance
Touch
Duração
Until dispelled
VSM
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Nível 2 · 2/2Artífice
2
Ilusão
AR-L24
Blur
Conjuração
1 action
Alcance
Self
Duração
Up to 1 minute
VConc.
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Nível 2Artífice
2
Evocação
AR-L25
Continual Flame
Conjuração
1 action
Alcance
Touch
Duração
Until dispelled
VSM
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Nível 2Artífice
2
Transmutação
AR-L26
Darkvision
Conjuração
1 action
Alcance
Touch
Duração
8 hours
VSM
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
Nível 2Artífice
2
Transmutação
AR-L27
Enhance Ability
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 hour
VSMConc.
Touch a creature and choose one effect for the duration. Bear's Endurance: advantage on Con checks and 2d6 temp HP (lost when the spell ends). Bull's Strength: advantage on Str checks; carrying capacity doubles. Cat's Grace: advantage on Dex checks; no damage from falls of 20 ft or less if not incapacitated. Eagle's Splendor, Fox's Cunning, Owl's Wisdom: advantage on Cha, Int or Wis checks.
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Nível 2Artífice
2
Transmutação
AR-L28
Enlarge/Reduce
Conjuração
1 action
Alcance
30 feet
Duração
Up to 1 minute
VSMConc.
A creature or object (neither worn nor carried) you can see within range grows or shrinks for the duration. An unwilling target can make a Constitution save to resist. A creature's worn and carried gear changes size with it; dropped items return to normal at once. Enlarge. Size doubles in all dimensions (one size category up), weight x8; if there isn't room, it grows as much as it can. Advantage on Strength checks and saves; its weapons grow too and deal +1d4 damage. Reduce. Size halves in all dimensions (one category down), weight is 1/8. Disadvantage on Strength checks and saves; its weapons shrink too and deal 1d4 less damage (minimum 1).
Nível 2Artífice
2
Transmutação
AR-L29
Heat Metal
Conjuração
1 action
Alcance
60 feet
Duração
Up to 1 minute
VSMConc.
Choose a manufactured metal object (such as a metal weapon or a suit of heavy or medium metal armor) you can see within range; it glows red-hot. A creature in contact with it takes 2d8 fire damage when you cast the spell, and again each time you use a bonus action on a later turn. A creature holding or wearing it that takes the damage must succeed on a Constitution save or drop it if able; if it doesn't, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Nível 2Artífice
2
Ilusão
AR-L30
Invisibility
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 hour
VSMConc.
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Nível 2Artífice
2
Transmutação
AR-L31
Kinetic Jaunt
Conjuração
1 bonus action
Alcance
Self
Duração
up to 1 minute
SConc.
You magically empower your movement with dancelike steps, giving yourself the following benefits for the duration: - Your walking speed increases by 10 feet. - You don't provoke opportunity attacks. - You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
Nível 2Artífice
2
Abjuração
AR-L32
Lesser Restoration
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VS
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Nível 2Artífice
2
Transmutação
AR-L33
Levitate
Conjuração
1 action
Alcance
60 feet
Duração
Up to 10 minutes
VSMConc.
One creature or object of your choice you can see within range (up to 500 lb) rises vertically up to 20 feet and stays suspended for the duration. An unwilling creature that succeeds on a Constitution save is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach, as if climbing. You can change its altitude by up to 20 feet either way on your turn; if you are the target, you move up or down as part of your move, otherwise you use your action, and it must stay within range. When the spell ends, the target floats gently to the ground if still aloft.
Nível 2Artífice
2
Ilusão
AR-L34
Magic Mouth
Conjuração
1 minute
Alcance
30 feet
Duração
Until dispelled
VSMRitual
Plant a message in an object you can see within range that isn't worn or carried by another creature: say the message (25 words or fewer, up to 10 minutes to deliver) and set the trigger circumstances. When triggered, a magical mouth appears on the object and speaks the message in your voice and tone (an object with a mouth, like a statue, seems to speak). You decide whether the spell ends after delivering the message or repeats it whenever the trigger recurs. The trigger can be general or detailed, but must be a visual or audible condition within 30 feet of the object (any creature moving within 30 feet, or a silver bell ringing).
Nível 2Artífice
2
Transmutação
AR-L35
Magic Weapon
Conjuração
1 bonus action
Alcance
Touch
Duração
Up to 1 hour
VSConc.
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Nível 2Artífice
2
Abjuração
AR-L36
Protection from Poison
Conjuração
1 action
Alcance
Touch
Duração
1 hour
VS
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
Nível 2Artífice
2
Transmutação
AR-L37
Pyrotechnics
Conjuração
1 action
Alcance
60 feet
Duração
Instantaneous
VS
Choose an area of flame that you can see and that can fit within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke. Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
Nível 2 · 1/2Artífice
2
Transmutação
AR-L37
Pyrotechnics
Conjuração
1 action
Alcance
60 feet
Duração
Instantaneous
VS
Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.
Nível 2 · 2/2Artífice
2
Transmutação
AR-L38
Rope Trick
Conjuração
1 action
Alcance
Touch
Duração
1 hour
VSM
Touch a rope up to 60 feet long. One end rises until the rope hangs perpendicular to the ground, and at its upper end an invisible entrance opens to an extradimensional space that lasts until the spell ends. Climb to the top to enter. The space holds up to eight Medium or smaller creatures, and the rope can be pulled inside, out of view. Attacks and spells can't cross the entrance in either direction, but those inside can see out as if through a 3-foot-by-5-foot window centered on the rope. Anything inside drops out when the spell ends.
Nível 2Artífice
2
Adivinhação
AR-L39
See Invisibility
Conjuração
1 action
Alcance
Self
Duração
1 hour
VSM
For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal. The ethereal objects and creatures appear ghostly translucent.
Nível 2Artífice
2
Transmutação
AR-L40
Skywrite
Conjuração
1 action
Alcance
Sight
Duração
up to 1 day
VSConc.Ritual
You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.
Nível 2Artífice
2
Transmutação
AR-L41
Spider Climb
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 hour
VSMConc.
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Nível 2Artífice
2
Conjuração
AR-L42
Vortex Warp
Conjuração
1 action
Alcance
90 feet
Duração
Instantaneous
VS
You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
Nível superiorWhen you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
Nível 2Artífice
2
Conjuração
AR-L43
Web
Conjuração
1 action
Alcance
60 feet
Duração
Up to 1 hour
VSMConc.
Conjure thick, sticky webbing that fills a 20-foot cube from a point within range; it is difficult terrain and lightly obscures its area. If it isn't anchored between two solid masses (walls, trees) or layered across a floor, wall or ceiling, it collapses and the spell ends at the start of your next turn. Webs layered over a flat surface are 5 feet deep.
Nível 2 · 1/2Artífice
2
Conjuração
AR-L43
Web
Conjuração
1 action
Alcance
60 feet
Duração
Up to 1 hour
VSMConc.
A creature that starts its turn in the webs or enters them on its turn must make a Dexterity save or be restrained while it stays there or until it breaks free; it can use its action for a Strength check against your spell save DC to free itself. The webs are flammable: a 5-foot cube exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Nível 2 · 2/2Artífice
3
Transmutação
AR-L44
Ashardalon's Stride
Conjuração
1 bonus action
Alcance
Self
Duração
up to 1 minute
VSConc.
The billowing flames of a dragon blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 fire damage for each slot level above 3rd.
Nível 3Artífice
3
Transmutação
AR-L45
Blink
Conjuração
1 action
Alcance
Self
Duração
1 minute
VS
At the end of each of your turns, roll a d20. On 11 or higher, you vanish to the Ethereal Plane (the casting is wasted if you were already there). At the start of your next turn, and when the spell ends if you're on the Ethereal Plane, you return to an unoccupied space of your choice you can see within 10 feet of where you vanished; if none is available, you appear in the nearest one (random if tied). You can dismiss the spell as an action.
Nível 3 · 1/2Artífice
3
Transmutação
AR-L45
Blink
Conjuração
1 action
Alcance
Self
Duração
1 minute
VS
On the Ethereal Plane you can see and hear the plane you left, in shades of gray, but nothing more than 60 feet away. You can affect and be affected only by creatures there, and others can't perceive or interact with you unless they can normally.
Nível 3 · 2/2Artífice
3
Encantamento
AR-L46
Catnap
Conjuração
1 action
Alcance
30 feet
Duração
10 minutes
SM
You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this spell again until it finishes a long rest.
Nível 3Artífice
3
Conjuração
AR-L47
Create Food and Water
Conjuração
1 action
Alcance
30 feet
Duração
Instantaneous
VS
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.
Nível 3Artífice
3
Abjuração
AR-L48
Dispel Magic
Conjuração
1 action
Alcance
120 feet
Duração
Instantaneous
VS
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
Nível 3Artífice
3
Transmutação
AR-L49
Elemental Weapon
Conjuração
1 action
Alcance
Touch
Duração
up to 1 hour
VSConc.
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Nível superiorWhen you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Nível 3Artífice
3
Transmutação
AR-L50
Flame Arrows
Conjuração
1 action
Alcance
Touch
Duração
up to 1 hour
VSConc.
You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.
Nível 3Artífice
3
Transmutação
AR-L51
Flame Stride
Conjuração
1 bonus action
Alcance
Self
Duração
up to 1 minute
VSConc.
The billowing flames of a dragon cover your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. When you move within 5 feet of a creature or object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. Additionally, the spell deals an additional 1d6 fire damage for each slot level above 3rd.
Nível 3Artífice
3
Transmutação
AR-L52
Fly
Conjuração
1 action
Alcance
Touch
Duração
Up to 10 minutes
VSMConc.
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Nível 3Artífice
3
Abjuração
AR-L53
Glyph of Warding
Conjuração
1 hour
Alcance
Touch
Duração
Until dispelled
VSM
Inscribe a nearly invisible glyph (Investigation vs. your save DC) on a surface (up to 10 ft across) or in a closable object (if moved over 10 ft, it breaks). You set its trigger, limitable by creature kind, alignment or password; once triggered, it ends. Explosive Runes: 20-ft-radius sphere, Dex save, 5d8 acid/cold/fire/lightning/thunder (your choice), half on a save. Spell Glyph: stores a prepared spell of 3rd level or lower, cast on the triggering creature.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.
Nível 3Artífice
3
Transmutação
AR-L54
Haste
Conjuração
1 action
Alcance
30 feet
Duração
Up to 1 minute
VSMConc.
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Nível 3Artífice
3
Conjuração
AR-L55
House of Cards
Conjuração
1 minute
Alcance
Touch
Duração
24 hours
VSM
You touch the ground and conjure a defensive structure of enormous playing cards. It rises with you at its center, harmlessly lifting you and creatures in the area. The base is 30 feet per side, with three floors of 10-foot ceilings (the second floor is 20 feet per side, the top 10, both centered). Ramps connect the floors and empty doorframes connect inside and outside; creatures inside or on top have half cover.
Nível 3 · 1/2Artífice
3
Conjuração
AR-L55
House of Cards
Conjuração
1 minute
Alcance
Touch
Duração
24 hours
VSM
Each card is 5 feet wide and 10 feet tall, AC 10, 1 hit point, immune to poison and psychic damage; at 0 hit points it's destroyed. Each time one is destroyed, roll 1d6: on a 5 or 6 the house collapses, ending the spell. The house and all its cards vanish when the spell ends.
Nível 3 · 2/2Artífice
3
Abjuração
AR-L56
Intellect Fortress
Conjuração
1 action
Alcance
30 feet
Duração
up to 1 hour
VConc.
For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.
Nível 3Artífice
3
Abjuração
AR-L57
Protection from Energy
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 hour
VSConc.
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
Nível 3Artífice
3
Conjuração
AR-L58
Revivify
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VSM
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
Nível 3Artífice
3
Transmutação
AR-L59
Tiny Servant
Conjuração
1 minute
Alcance
Touch
Duração
8 hours
VS
Touch one Tiny nonmagical object not attached to anything or carried by a creature; it animates as a creature under your control until the spell ends or it drops to 0 hit points (see stat block; it then reverts to its object form, leftover damage carrying over). As a bonus action, mentally command it within 120 feet (all your servants at once): choose its action and movement, or give a simple general command (fetch a key, stand watch, stack books). Without orders it only defends itself.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.
Nível 3Artífice
3
Transmutação
AR-L60
Water Breathing
Conjuração
1 action
Alcance
30 feet
Duração
24 hours
VSMRitual
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.
Nível 3Artífice
3
Transmutação
AR-L61
Water Walk
Conjuração
1 action
Alcance
30 feet
Duração
1 hour
VSMRitual
This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Nível 3Artífice
4
Adivinhação
AR-L62
Arcane Eye
Conjuração
1 action
Alcance
30 feet
Duração
Up to 1 hour
VSMConc.
You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
Nível 4Artífice
4
Transmutação
AR-L63
Elemental Bane
Conjuração
1 action
Alcance
90 feet
Duração
up to 1 minute
VSConc.
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type, the target takes an extra 2d6 damage of that type. Moreover, the target loses any resistance to that damage type until the spell ends.
Nível superiorWhen you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
Nível 4Artífice
4
Transmutação
AR-L64
Fabricate
Conjuração
10 minutes
Alcance
120 feet
Duração
Instantaneous
VS
Convert raw materials you can see within range into products of the same material (a wooden bridge from trees, rope from hemp, clothes from flax or wool). You can make a Large or smaller object (within a 10-foot cube or eight connected 5-foot cubes) given enough raw material; if working with metal, stone or another mineral, it can be no larger than Medium (a single 5-foot cube). Quality matches the raw materials. It can't create or transmute creatures or magic items, nor items needing great craftsmanship (jewelry, weapons, glass, armor) unless you have proficiency with the artisan's tools used to make them.
Nível 4Artífice
4
Abjuração
AR-L65
Freedom of Movement
Conjuração
1 action
Alcance
Touch
Duração
1 hour
VSM
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Nível 4Artífice
4
Conjuração
AR-L66
Leomund's Secret Chest
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VSM
Hide a chest and its contents on the Ethereal Plane. You must touch the chest and the miniature replica (material component). The chest holds up to 12 cubic feet of nonliving material (3 ft by 2 ft by 2 ft). While it's there, use an action and touch the replica to recall the chest to an unoccupied space on the ground within 5 feet of you; use an action and touch both to send it back. After 60 days there is a cumulative 5 percent chance per day that the effect ends. It also ends if you cast the spell again, the replica is destroyed, or you end it as an action. If it ends while the chest is on the Ethereal Plane, the chest is irretrievably lost.
Nível 4Artífice
4
Conjuração
AR-L67
Mordenkainen's Faithful Hound
Conjuração
1 action
Alcance
30 feet
Duração
8 hours
VSM
You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it. The hound is invisible to all creatures except you and can’t be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.
Nível 4 · 1/2Artífice
4
Conjuração
AR-L67
Mordenkainen's Faithful Hound
Conjuração
1 action
Alcance
30 feet
Duração
8 hours
VSM
At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound’s attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.
Nível 4 · 2/2Artífice
4
Abjuração
AR-L68
Mordenkainen's Private Sanctum
Conjuração
10 minutes
Alcance
120 feet
Duração
24 hours
VSM
Secure a cube 5 to 100 ft per side within range, for the duration or until you dismiss it as an action. Choose any: sound can't pass the barrier; the barrier is dark and foggy (blocks darkvision); no divination sensors inside or through it; creatures inside can't be targeted by divination; no teleporting in or out; planar travel blocked. Cast on the same spot daily for a year: permanent.
Nível superiorWhen you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
Nível 4Artífice
4
Evocação
AR-L69
Otiluke's Resilient Sphere
Conjuração
1 action
Alcance
30 feet
Duração
up to 1 minute
VSMConc.
A sphere of shimmering force encloses a Large or smaller creature or object within range; an unwilling creature must succeed on a Dexterity save or be enclosed for the duration. Nothing (objects, energy, other spell effects) can pass through the barrier, in or out, though a creature inside can breathe. The sphere is immune to all damage; nothing inside can be damaged from outside or damage anything outside. It is weightless and just large enough for its contents.
Nível 4 · 1/2Artífice
4
Evocação
AR-L69
Otiluke's Resilient Sphere
Conjuração
1 action
Alcance
30 feet
Duração
up to 1 minute
VSMConc.
The enclosed creature can use its action to roll it at up to half its speed, and other creatures can pick it up and move it. Disintegrate destroys it without harming what's inside.
Nível 4 · 2/2Artífice
4
Transmutação
AR-L70
Stone Shape
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VSM
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.
Nível 4Artífice
4
Abjuração
AR-L71
Stoneskin
Conjuração
1 action
Alcance
Touch
Duração
Up to 1 hour
VSMConc.
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.
Nível 4Artífice
4
Conjuração
AR-L72
Summon Construct
Conjuração
1 action
Alcance
90 feet
Duração
up to 1 hour
VSMConc.
Summon a construct spirit (Construct Spirit stat block) in an unoccupied space you can see within range. Choose Clay, Metal or Stone, which sets some of its traits; it looks like a golem or modron (your choice) of that material and vanishes at 0 hit points or when the spell ends. It's your ally: it shares your initiative but acts right after you, obeys your verbal commands (no action needed), and otherwise takes the Dodge action and moves to avoid danger.
Nível superiorWhen you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Nível 4Artífice
5
Transmutação
AR-L73
Animate Objects
Conjuração
1 action
Alcance
120 feet
Duração
Up to 1 minute
VSConc.
Animate up to ten nonmagical objects within range, not worn or carried (Medium counts as 2, Large 4, Huge 8; none larger than Huge). Each becomes a creature under your control until the spell ends or it drops to 0 HP (then it reverts). Bonus action: mentally command any within 500 ft; without orders they only defend themselves. Speed 30 ft (flying if no limbs; 0 if attached). One slam attack vs. a creature within 5 ft. HP/AC/attack: Tiny 20/18/+8, 1d4+4; Small 25/16/+6, 1d8+2; Medium 40/13/+5, 2d6+1; Large 50/10/+6, 2d10+2; Huge 80/10/+8, 2d12+4.
Nível superiorIf you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Nível 5Artífice
5
Evocação
AR-L74
Bigby's Hand
Conjuração
1 action
Alcance
120 feet
Duração
up to 1 minute
VSMConc.
Large force hand (AC 20, HP = your max, Str 26). On cast and as a bonus action, move it up to 60 ft and choose: Clenched Fist: melee spell attack, 4d8 force. Forceful Hand: Str contest, push 5 ft + 5x casting mod. Grasping Hand: grapple Huge or smaller; bonus action to crush, 2d6 + mod. Both: adv. vs. Medium or smaller. Interposing Hand: half cover vs. one creature; blocks it if Str <= 26.
Nível superiorWhen you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.
Nível 5Artífice
5
Transmutação
AR-L75
Create Spelljamming Helm
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VSM
Holding the rod used in the casting of the spell, you touch a Large or smaller chair that is unoccupied. The rod disappears, and the chair is transformed into a Spelljamming Helm.
Nível 5Artífice
5
Ilusão
AR-L76
Creation
Conjuração
1 minute
Alcance
30 feet
Duração
Special
VSM
Pull wisps of shadow from the Shadowfell to create a nonliving object of vegetable matter (soft goods, rope, wood) or mineral (stone, crystal, metal) within range, no larger than a 5-foot cube and of a form and material you have seen. Duration by material (shortest if mixed): vegetable 1 day; stone or crystal 12 hours; precious metals 1 hour; gems 10 minutes; adamantine or mithral 1 minute. If used as another spell's material component, that spell fails.
Nível superiorWhen you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
Nível 5Artífice
5
Abjuração
AR-L77
Greater Restoration
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VSM
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target: - One effect that charmed or petrified the target - One curse, including the target's attunement to a cursed magic item - Any reduction to one of the target's ability scores
Nível 5 · 1/2Artífice
5
Abjuração
AR-L77
Greater Restoration
Conjuração
1 action
Alcance
Touch
Duração
Instantaneous
VSM
- One effect reducing the target's hit point maximum
Nível 5 · 2/2Artífice
5
Transmutação
AR-L78
Skill Empowerment
Conjuração
1 action
Alcance
Touch
Duração
up to 1 hour
VSConc.
Your magic deepens a creature’s understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill. You must choose a skill in which the target is proficient and that isn’t already benefiting from an effect, such as Expertise, that doubles its proficiency bonus.
Nível 5Artífice
5
Transmutação
AR-L79
Transmute Rock
Conjuração
1 action
Alcance
120 feet
Duração
Until dispelled
VSM
Choose an area of stone or mud you can see, within range and fitting a 40-foot cube, and one effect: - Rock to Mud. Nonmagical rock becomes an equal volume of thick mud for the duration. On ground, each foot moved costs 4 feet of movement, and creatures there when you cast (or entering or ending a turn there the first time) make a Strength save or sink and are restrained (an action frees them).
Nível 5 · 1/2Artífice
5
Transmutação
AR-L79
Transmute Rock
Conjuração
1 action
Alcance
120 feet
Duração
Until dispelled
VSM
On a ceiling, the mud falls: Dexterity save, 4d8 bludgeoning, half on a success. - Mud to Rock. Nonmagical mud or quicksand up to 10 feet deep becomes soft stone for the duration. Creatures in it make a Dexterity save: on a failure they're restrained (an action with a Strength check DC 20, or dealing 25 damage to the rock, frees them); on a success they're shunted safely to an unoccupied space on the surface.
Nível 5 · 2/2Artífice
5
Evocação
AR-L80
Wall of Stone
Conjuração
1 action
Alcance
120 feet
Duração
Up to 10 minutes
VSMConc.
A nonmagical stone wall appears at a point within range: ten 10-foot-by-10-foot panels 6 inches thick, each contiguous with another (or 10-by-20-foot panels 3 inches thick). A creature in its space is pushed to one side (your choice); one that would be enclosed can make a Dexterity save and, on a success, use its reaction to move up to its speed out. Any shape, but it can't share space with a creature or object; it needn't be vertical or on a foundation, but must merge with existing stone (bridge a chasm, make a ramp).
Nível 5 · 1/2Artífice
5
Evocação
AR-L80
Wall of Stone
Conjuração
1 action
Alcance
120 feet
Duração
Up to 10 minutes
VSMConc.
A span over 20 feet needs panels halved to make supports. Panels have AC 15 and 30 HP per inch of thickness; at 0 HP one is destroyed and may collapse connected panels (GM's discretion). If you concentrate for the full duration, it becomes permanent and can't be dispelled.
Nível 5 · 2/2Artífice